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        <title>Clockwork Comics</title>
        <link>http://www.clockwork-comics.com/</link>
        <description></description>
        <language>en</language>
	<webMaster>fierystudios@hotmail.com</webMaster>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Thu, 03 Jul 2008 04:24:38 +0000</lastBuildDate>
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            <title>All Clergymen and White Horses</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p020.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Everybody loves that line, though I just pulled it out of my ear one day to make Maria Theresa sound like the clever old girl she was.  I should probably also mention that the guy sitting next to her is her <i>son</i>, not her husband -- he's the soon-to-be <a href="http://en.wikipedia.org/wiki/Joseph_II,_Holy_Roman_Emperor" target="new">Emperor Josef II</a>.  </p>

<p>And yes, the Automaton was quite impatient with slow players. It would roll its eyes, tap its hand on the cabinet, and do all sorts of creepy, intimidating stuff to freak out its opponent.  </p>

<p>*****</p>

<p>Boy, all sorts of fun stuff this week.  For starters, I received my very first piece of Turk Fan art:</p>

<p><img src="http://www.clockwork-comics.com/images/jkc_pinup.jpg" width="500" /></p>

<p><br />
(If you don't understand the joke, it's because you have to know about my <a href="http://www.paulsizer.com/bpm" target="new">husband's new webcomic</a> for it to make sense.</p>

<p><br />
Wizard World was a lot of fun, and while I was there, I did this really awesome <a href="http://community.livejournal.com/steamfashion/802338.html" target="new">Steampunky photoshoot</a> with fellow indie publisher <a href="http://www.lightspeedpress.com" target="new">Carla Speed McNeil</a>, thanks to <a href="http://www.devilspanties.com">Jennie Breeden</a>.  Check it out!</p>

<p>I also did a fantastic interview with the guys from <a href="http://www.fistfullofcomics.com" target="new">Fist Full of Comics</a>, and I'll be sure to post it up as soon as I hear about it.</p>

<p>That's about all till next week... so I'll just leave poor Count Cobenzl to contemplate his endgame.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/07/all-clergymen-and-white-horses.html</link>
            <guid>http://www.clockwork-comics.com/2008/07/all-clergymen-and-white-horses.html</guid>
            
            
            <pubDate>Thu, 03 Jul 2008 04:24:38 +0000</pubDate>
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            <title>Three nods</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p019.jpg" width="600" border="0" /></p>]]><![CDATA[<p>The game is heating up -- and so's my schedule!  No pithy history this week, as I have to get some sleep in preparation for Wizard World.  Stop by if you're in town!</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/06/three-nods.html</link>
            <guid>http://www.clockwork-comics.com/2008/06/three-nods.html</guid>
            
            
            <pubDate>Thu, 26 Jun 2008 03:37:27 +0000</pubDate>
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            <title>Pay no attention to what&apos;s inside the box...</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p018.jpg" width="600" border="0" /></p>]]><![CDATA[<p>What <i>is</i> inside the box?  A remote control?  Wires?  A signalling device? Magnets? Oh, the mystery.  Will it ever be revealed?  Stay tuned.</p>

<p>And for those of you getting bored with all the chess moves, don't worry; this is the only full game in the whole story.  You can pretty safely skip all the technical moves and just pay attention to the characters' reactions-- you won't lose much if you do.</p>

<p>However, for the real chessplayers among you: the game <i>does</i> play out correctly (thanks again to Matt Messana for checking all my moves), and is based on an actual historical game.   I'll provide a link to it once doing so won't spoil anything.  </p>

<p>**</p>

<p>In other news, June 26-29th is <a href="http://www.wizardworld.com/chicago.html" target="new">Wizard World Chicago</a>, and Paul and I will be there.  We're at table 4910, and we'll be very near the Food Court in Artist's Alley.  Stop by and say hey!  If you come on Saturday (and I don't chicken out) you'll be able to see me in full steampunk regalia.  Woo!</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/06/pay-no-attention-to-whats-insi.html</link>
            <guid>http://www.clockwork-comics.com/2008/06/pay-no-attention-to-whats-insi.html</guid>
            
            
            <pubDate>Thu, 19 Jun 2008 03:43:30 +0000</pubDate>
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            <title>An illegal move</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p017.jpg" width="600" border="0" /></p>]]><![CDATA[<p>I have to confess, this page has my favorite layout so far.  I'm usually really critical of my own work, so it's really special when I get a page that feels just right.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/06/an-illegal-move.html</link>
            <guid>http://www.clockwork-comics.com/2008/06/an-illegal-move.html</guid>
            
            
            <pubDate>Thu, 12 Jun 2008 03:55:00 +0000</pubDate>
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            <title>Automaton&apos;s first move</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p016.jpg" width="600" border="0" /></p>]]><![CDATA[<p>And so the game begins.  Let the best player win!</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/06/automatons-first-move.html</link>
            <guid>http://www.clockwork-comics.com/2008/06/automatons-first-move.html</guid>
            
            
            <pubDate>Thu, 05 Jun 2008 04:01:41 +0000</pubDate>
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            <title>In motion</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p015.jpg" width="600" border="0" /></p>]]><![CDATA[<p>This page wasn't even in the original script, until <a href="http://www.lightspeedpress.com" target="new">Carla</a> suggested it.  Good call, as it really helps the story.</p>

<p>Also: This is the first really big crowd scene I've ever drawn.  Intimidating! </p>

<p>I look at <i>Clockwork Game</i> as one big artistic challenge.  It's essentially Artist Boot Camp for me, teaching me several things I've needed to work on for the longest time.  Like <i>stamina</i>.  Having a new page every week is a stretch for me, and now, boy do I ever respect <a href="http://www.ironcircus.com" target="new">artists</a> who can <a href="http://www.lightspeedpress.com" target="new">do more</a> than one a week. It's also forcing me to learn how to draw clothing better, and how to crosshatch more efficiently, and how to compress my storytelling, and how to ink with a brush.  And perspective.  Yipes.  Thank goodness I have a <a href="http://www.paulsizer.com" target="new">resident perspective genius</a> in the house.</p>

<p>So yeah.  <i>Clockwork Game</i> is forcing me to relearn a lot of forgotten skills, to break out of old habits, and to develop a better work ethic.  Pretty good stuff for a little webcomic.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/05/in-motion.html</link>
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            <pubDate>Thu, 29 May 2008 03:42:34 +0000</pubDate>
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            <title>A few simple rules</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p014.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Last Sunday, <i>The New York Times</i> ran this <a href="http://www.nytimes.com/2008/05/18/fashion/18magic.html" target="new">absolutely fantastic article  about John Gaughan</a>, the man who built the best existing replica of The Turk, and who generously allowed me to base my own design on his beautiful version.  Make sure to watch the audio slideshow where he narrates the (all too brief) tour of his shop.  Amazing!  Hat tip to <a href="http://www.gt-labs.com">Jim O</a> for sending me the article this morning, just in time for today's post.</p>

<p>In other news, Motor City went really well!  I had a great time, caught up with old friends and met some new ones, and got to share ideas with fellow creators.  The promo cards arrived about six hours after we left, according to the UPS website -- and they look great!  </p>

<div align="center">
<a href="http://www.clockwork-comics.com/images/TurkCard72.jpg" target="new"><img src="http://www.clockwork-comics.com/images/TurkCardthumb.jpg" width="300" border="0"/></a><br />
<i>click to view larger image</i><br />
</div>

<p>I'm really pleased with them, and can't wait to hand them out at Wizard World next month.   If you can't come to Chicago or SPX, and still want one, <a href="http://www.clockwork-comics.com/contact.html">send me a self-addressed stamped envelope</a> big enough to hold a 4 x 6" card and I'll send you one for free.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/05/a-few-simple-rules.html</link>
            <guid>http://www.clockwork-comics.com/2008/05/a-few-simple-rules.html</guid>
            
            
            <pubDate>Thu, 22 May 2008 03:11:45 +0000</pubDate>
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            <title>May I have a volunteer?</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p013.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Man, have I been extra busy getting ready for convention season: signage, minicomics, promotional material, thoughts of a proper steampunk outfit.  Yikes.  So much to think about. </p>

<p>I've got the minicomics ready to go, and the first ten people to buy a mini get ones with hand-colored covers!  Plus, if all goes well (and they arrive tomorrow!) I will have some really neat giveaways for <a href="http://www.motorcityconventions.com" target="new">Motor City</a>. They're fun little "collector's cards" based on <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Ajeeb.jpg/250px-Ajeeb.jpg" target="new">this postcard for an American copycat chess-playing-automaton</a> -- every once in a while one pops up on eBay for hundreds of dollars. Let's hope <i>my</i> cards get here on time; otherwise they'll have to wait until Wizard World Chicago.  Either way, if you're in the neighborhood, stop on by and say hello!</p>

<p>As for this week's history-nerd installment, here are some references for the characters on this page, so you can see I'm not just making up all the faces.  <a href="http://www.kcgeschiedenis.be/images/D11_cobenzil.jpg" target="new">Count Cobenzl</a>, <a href="http://cache.eb.com/eb/image?id=99770&rendTypeId=4" target="new">Maria Theresa</a>, <a href="https://eee.uci.edu/faculty/losh/frenchimages/josephII.jpg" target="new">Joseph II</a>, and, of course, <a href="http://upload.wikimedia.org/wikipedia/commons/thumb/2/20/Kempelen-charcoal.jpg/417px-Kempelen-charcoal.jpg" target="new">von Kempelen</a> (this is actually a self-portrait!).</p>

<p>EDITED TO ADD:  DENIED!  UPS did not deliver the cool promo cards today.  Alas, they must wait until Wizard World and SPX.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/05/may-i-have-a-volunteer.html</link>
            <guid>http://www.clockwork-comics.com/2008/05/may-i-have-a-volunteer.html</guid>
            
            
            <pubDate>Thu, 15 May 2008 03:02:21 +0000</pubDate>
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            <title>Beneath the robes</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p012.jpg" width="600" border="0" /></p>]]><![CDATA[<p>As you can see from <a href="http://commons.wikimedia.org/wiki/Image:Racknitz_-_The_Turk_2.jpg" target="new">this engraving</a>, there really was clockwork in every part of the automaton, though its legs past the knees were just stuffed trousers with slippers sewn on. </p>

<p>**<br />
In other news, I will be making an appearance next weekend at <a href="http://www.motorcityconventions.com" target="new">Motor City Comicon in Novi, Michigan</a>. My name isn't on the  website or program book because I didn't get on the stick soon enough to ask them to mention me, but I will be sharing a table with <a href="http://www.paulsizer.com" target="new">my husband Paul</a>. In addition to having both my <a href="http://www.vogelein.com">V&ouml;gelein</a> books for sale, I'll also be offering a short-run minicomic of Clockwork Game that will feature this current scene in its entirety -- including pages that won't be available online for several weeks!  So if you're anxious to see how this scene will play out, stop by my table and pick up a sneak preview!  After the con, if I have any left, I'll offer them for sale here.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/05/beneath-the-robes.html</link>
            <guid>http://www.clockwork-comics.com/2008/05/beneath-the-robes.html</guid>
            
            
            <pubDate>Thu, 08 May 2008 03:54:44 +0000</pubDate>
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            <title>Up close and personal</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p011.jpg" width="600" border="0" /></p>]]><![CDATA[<p>I couldn't quite tell from the historical texts how closely von Kempelen allowed his audience to inspect the automaton, but most reports seem to agree that he allowed people to examine it as closely as they liked.  Later it tended to be kept behind a velvet rope, but for the purpose of this scene, I wanted to show the court giving it a thorough going-over.  <a href="http://en.wikipedia.org/wiki/Karl_Gottlieb_von_Windisch" target="new">Karl Gottlieb von Windisch</a>, a compatriot of von Kempelen and one of the first to publish reports of The Turk, wrote that "I was not, as you may imagine, one of the most backward in my scrutinizing inspection. I did not neglect the least corner: and nevertheless, finding no possibility of its concealing anything the size of my hat, my self-love was terribly hurt at seeing a conjecture vanish, which at first appeared to me so ingenious."</p>

<p>I also have to say how much I love Panel 4 of this page, showing the Automaton with all its doors open.  Von Kempelen made a point of leaving the keys in the lock and letting the doors all flap around on their hinges as he rotated it.  Nothing to hide here!</p>

<p><br />
**</p>

<p><br />
On a related note, I've been doing some advertising, so if you're a new reader, welcome!  I've also added the link images to the <a href="http://www.clockwork-comics.com/downloads.html">downloads page</a> in case anybody wants to link here.  Thanks for reading!</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/05/up-close-and-personal.html</link>
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            <pubDate>Thu, 01 May 2008 00:01:00 +0000</pubDate>
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            <title>Interior of the Cabinet</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p010.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Ah, the mysteries of the interior.  Go ahead, peek inside.</p>

<p>The design of the front of the cabinet was a little tricky.  I based mine (with permission, of course) on the replica built by <a href="http://en.wikipedia.org/wiki/John_Gaughan" target="new">John Gaughan</a>, which includes that vertical strut between the paired front doors.  The <a href="http://upload.wikimedia.org/wikipedia/commons/8/8b/Tuerkischer_schachspieler_windisch4.jpg" target="new">earliest drawings of the automaton</a> seem to show that the paired doors were actually one big door, which hinged on the viewer's right.  I've got to say that, for the staging of the comic, it actually makes sense to have two separate doors with the strut in the middle, and having it there adds to the claustrophobic feel of the larger chamber.</p>

<p>Oh, and since I <a href="http://upload.wikimedia.org/wikipedia/commons/8/8b/Tuerkischer_schachspieler_windisch4.jpg" target="new">already linked to this image</a>, I should also mention a bit of The Turk's history that I had to omit due to story considerations: the letter board, which you can just barely make out under the pillow in that engraving.  After its main chessplaying performance, von Kempelen would place an alphabet board over the chessboard and allow the audience to ask questions, which the automaton would answer by pointing to each letter in sequence -- kind of like a self-driven Ouija board -- and would respond in French, German and English. It's a great story, and I'd love to have included it, but the opening scene was already overlong, and so it got left on the cutting-room floor, so to speak.</p>

<p>If anyone's interested, Bradley Ewart's book, <a href="http://www.amazon.com/Chess-Man-Machine-Bradley-Ewart/dp/B000N67PD6/ref=sr_1_2?ie=UTF8&s=books&qid=1205420733&sr=8-2" target="new">Chess: Man vs Machine</a> lists some of the questions and answers, as recorded by an author who attended one of the later performances. </p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/04/interior-of-the-cabinet.html</link>
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            <pubDate>Thu, 24 Apr 2008 03:23:01 +0000</pubDate>
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            <title>By an unseen hand</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p009.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Something that's terribly easy to forget -- in these days of computers approaching artificial intelligence -- is just how intimidating a machine like this would be.   At the time of this scene, the industrial revolution was just barely getting underway, and it was off to a rocky start.  James Watt was still perfecting his <a href="http://en.wikipedia.org/wiki/Watt_steam_engine" target="new">steam engine</a>; it wouldn't enter production for another five years. Some thirty years before, a man named <a href="http://books.guardian.co.uk/extracts/story/0,,650977,00.html" target="new">Vaucanson</a> had created the first fully automatic silk loom (driven by punchcards, no less).  Furious at the idea of a machine replacing skilled tradesmen, the weavers of Lyon rebelled against Vaucanson with such violence that he was forced to disguise himself as a monk and flee under cover of night.  </p>

<p>From the standpoint of the nobility gathered at Sch&ouml;nbrunn Palace, this automaton -- which von Kempelen claimed could think just like a human being -- would not have been a mere amusement.  A thinking machine, even one that could only play chess, constituted a breakthrough of unimaginable proportion and consequence, and especially when considering the <a href="http://en.wikipedia.org/wiki/Industrial_Revolution" target="new">scientific discoveries of that era</a> such a machine must have seemed entirely plausible.</p>

<p>Oh, and while I'm nerding out, I might as well mention the chess set.  If it looks a little odd, that's because the design that most people associate with chess, <a href="http://en.wikipedia.org/wiki/Staunton_chess_set" target="new">the Staunton Set</a>, wouldn't be released for another eighty years or so.   The only close-up we have of The Turk's Chess pieces is from <a href="http://commons.wikimedia.org/wiki/Image:Racknitz_-_The_Turk_7.jpg" target="new">this  engraving by Racknitz</a>, from 1789 -- and so I took my primary design from that image, but blended it slightly with the Staunton set to make the individual pieces more immediately recognizable to modern readers. <a href="http://www.eldrbarry.net/hatr/chess/convent.htm" target="new">Here's a great page</a> with lots of information on early European chess sets -- it looks like The Turk's pieces were based on the "Selenus" design, given the Racknitz image.<br />
</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/04/by-an-unseen-hand.html</link>
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            <pubDate>Thu, 17 Apr 2008 04:09:23 +0000</pubDate>
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            <title>The very illusion of life</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p008.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Don't you just love how <i>earnest</i> von Kempelen is?  This sequence is one of the primary reasons I wanted to make this comic.  From the first time I read about The Turk, I wanted a better visual idea of how the machinery and cabinet were displayed to the audience.  It's one thing to read about it, but it's entirely another to see every corner of it presented for inspection.</p>

<p>One note on the panel where he's illuminating the interior with the candle -- there should be a second tier of gears behind the ones in front, but I just couldn't get them in there, and still show the candle besides.  I may try to fix that, eventually.</p>

<p><br />
******</p>

<p>Two more things unrelated to today's comic: </p>

<p>1) I've added a new <a href="http://www.clockwork-comics.com/downloads.html">downloads page</a> this week.  At the moment, there're only a couple of wallpapers, but I hope to have some new stuff up in a few days, like link images and banners and such.</p>

<p>2) Did you know that there are actually <i>eight</i> pages of Clockwork Game currently available?  I was a little unclear when I launched the site (most likely due to lack of sleep) and neglected to mention that there's a five-page prologue that comes before page 1 of part 1.  So if you haven't seen it already, you can <a href="http://www.clockwork-comics.com/2008/03/prologue.html">click here to start from the very beginning</a>.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/04/the-very-illusion-of-life.html</link>
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            <pubDate>Thu, 10 Apr 2008 02:32:01 +0000</pubDate>
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            <title>Debut</title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p007.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Just to prove I'm doing my homework, here's a link to the <a href="http://www.schoenbrunn.at/en/things-to-know/tour-of-the-palace/great-gallery.html" target="new">Great Gallery at Sch&ouml;nbrunn Palace</a>, where this all took place.  I totally wimped out on the diagonals in the parquet floor, though.  I <i>did</i> try putting them in, but they really detracted from the action, so I wound up whiting them out afterwards.</p>

<p>On the original art, which measures 8 1/2 x 11", the bottom panel is essentially a 12:1 scale drawing of The Turk.  The cabinet was 3 1/2 feet long, 2 1/2 feet high, and 2 feet deep.  The figure probably sat about 5 feet high at the crown of its turban.  </p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/04/debut.html</link>
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            <pubDate>Thu, 03 Apr 2008 04:17:46 +0000</pubDate>
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            <title><![CDATA[At Sch&ouml;nbrunn Palace]]></title>
		<description><![CDATA[<p><img src="http://www.clockwork-comics.com/images/ClockworkGame_p006.jpg" width="600" border="0" /></p>]]><![CDATA[<p>Next update is on Thursday, so be here for the big reveal!</p>

<p>An interesting bit of trivia: though Peter Shaffer's <i>Amadeus</i> took place in Sch&ouml;nbrunn Palace, it was actually filmed on location in Prague.  Sophia Coppola's excellent <i>Marie Antoinette</i> was filmed in part at Sch&ouml;nbrunn, and featured Marianne Faithful as a quite convincing Empress Maria Theresa.</p>]]></description>            
		<link>http://www.clockwork-comics.com/2008/03/page-one.html</link>
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            <pubDate>Wed, 26 Mar 2008 03:28:09 +0000</pubDate>
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